
AI-Powered Web-Based Editor
C#, Backend API, FFMPEG, AWS Server
LinkedIn: Here
My Indie Studio: KiteLion Games
Resume: Here
Check out my work, below!
C#, BR200, Netcode, Photon, Fusion
C#, Unity Character Controllers, Netcode
In-House Software Engineering
Growing & Planning Business App
What I Built
C#, .Net, Winforms, SQL, Full stack
Online multiplayer mobile brawler. Features tight movement and 6+ unique characters.
What I Built
- User-customizable touchscreen controls.
- Smashbros-like 2D Character Controller.
- Net code w/ Photon PUN2.
Tabletop Card Game (non-videogame)
Realtime Combat, Mystery Roles
What I Did
Concept, Design, Prototyping, Publishing, Producing
Learn about the Fossil Record and race against friends in this time-based action puzzle edugame.
What I Did
Concept, Design, Gameplay, UI Code, API Interfacing
Learn about Heat as Energy Transfer as you boil coffee down to the kelvin!
What I Did
Team Lead, Concept, Design, Gameplay, UI Code, API Interfacing
First microgame for Legends Of Learning's pilot program. Teaches US Jacksonian History with a quick card game.
What I Did
Team Lead, Concept, Gameplay, UI Code, API Interfacing
By programming Bob the Blob to Lob away his Bomb, players get experience "programming".
What I Did
Concept, Character Controller
I was a young teenager when I found Age of Mythology, a game from the creators of Age of Empires II. When I discovered their Scenario Editor and Map Maker, it was game over. I can make games and people will actually play them?! My future was decided. Before I could code I'd spend my grade school class days daydreaming of cool game ideas. Today, I develop videogames with Unity and have successfully released and published a card game! When I'm not programming, I'm taking care of my home, my family, and my 3 amazing cats, Litten, Skitty, and Chandler Bing.